#include <REGX52.H>
#include "Delay.h"
unsigned char NixieTable[]={0x3F,0x06,0x5B,0x4F,0x66,0x6D,0x7D,0x07,0x7F,0x6F};
void Nixie(unsigned char Location,Number)
{
	switch(Location)
	{
		// 1    2     3     4     5     6     7     8
		//LED8 LED7  LED6  LED5  LED4  LED3  LED2  LED1
		// Y7   Y6    Y5    Y4    Y3    Y2    Y1    Y0
		case 1: P2_4=1;P2_3=1;P2_2=1;break;
		case 2: P2_4=1;P2_3=1;P2_2=0;break;
		case 3: P2_4=1;P2_3=0;P2_2=1;break;
		case 4: P2_4=1;P2_3=0;P2_2=0;break;
		case 5: P2_4=0;P2_3=1;P2_2=1;break;
		case 6: P2_4=0;P2_3=1;P2_2=0;break;
		case 7: P2_4=0;P2_3=0;P2_2=1;break;
		case 8: P2_4=0;P2_3=0;P2_2=0;break;
	
	}
	P0=NixieTable[Number];
	//消影
	Delay(1);
	P0=0x00;
}